Graph

This program assumes you have two points and will draw lines to those two points for you. So you might have something like "graph the line at points (3,2),(4,6)". The catch is this program is in a loop to allow for multiple lines to be drawn. Just hit 2nd and quit (or exit) to exit the program and then hit GRAPH to view the lines you made. This is also handy if you need to draw a line across an equaltion already in the grapher.

grph

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Crash

One of my first game programming books was for the Apple ][e. One of the cool BASIC programs in the book was this skiing game. For some reason, it was cool to punch into the computer and entertaining to play. I ported it over to the TI and added obstacles (see 2nd last menu option – by default they are off but you can easily turn them on). Just use the left/right arrow keys to direct your skier. It keeps track of your score and the highest score.

crash crash2

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TriSolve – Finding the missing triangle pieces

Pythagorean theorem is awesome when you're working with right triangles, but pre-calculus doesn't just limit the triangles to right triangles. So this program excepts any 3 parts of a triangle. Be it 3 sides, 2 sides and an angle, or 2 angles and a side. The order you enter them in doesn't matter. In fact, the program is geared to allow you to input the known values as easily as possible. Once entered, the program will find the missing pieces. If the triangle has two solutions, it'll provide both solutions as well. The program also calculates the perimeter (sorry, didn't have time to add area to the program). The input is not validated. Entering 3 of the same pieces or 3 angles will cause the program to choke. After the result has been displayed, press Home to exit or press Enter to solve another triangle.

SumArea SumArea

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SumArea – Finding areas under a graph

Find the area under a curve or graph. Enter an equation, the lower bound, upper bound, and the number of iterations or "boxes." SumArea then shows its work. It provides delta x (or the width of the boxes), the calculations for right end points, left end points, and middle points. SumArea pauses often to allow review of the data (press Enter to continue or ON to exit). After hitting pause a few times, look for the line with "= [number]" – this line is the sum (aka: the answer) for the calculation in progress.

SumArea SumArea

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Pre-Calc Trig Formulas (Notes)

You'll need to use a TI font (such as TI-92 Mini Sans) to view on your PC. But in theory, may transfer over without problems on to other TIs (such as TI-85,83,82,etc). Just copy the text (with all the goofy characters) over to the TI GraphLink Program Editor and save it as a program (it won't run so you'll need to go to Program Edit on your calculator)

Pre-Calc Trig Formulas (TI-89 text file)

PC text version

 

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Quadratic Equation Solver

Give it A, B, and C and it spews out all sorts of nifty info regarding the equation. This app was originally done on a TI-81 and perfected over time. If its a valid equation producing two real numbers, then it will let you know if its a parabola and if it opens up or down as well as the exact points it crosses the X axis and the vertex point.

quadeq quadeq1 quadeq2

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